After years of playing the game, I've come to the conclusion that unlike expectation that only a player's skills determines the fate of battle, there are in fact multiple parameters that affect skills outside of a player's control. More recently they increased track repair time which makes it very difficult to recover against 2 tanks or auto-loaders when tracked. Periods of 1 shot kills or ammo racks or continuous losses or wins. I dont understand why did these players cry about fighting againts T10 tanks, at least we should have better pen, armor etc and not these so called +7mm pen buffs which will still cant pen the murazor tanks. Think, you humans who are split into two worlds, unless you want the gulf between humans to expand into oblivian, you must think! Thats why it doesnt see tier 10s. Its Battle Tiers are 8,9,10 Which means it will see Tiers 6 7 8 9 10. But not quite in the way you would like to put it compared to what is planned for all those preferential Tier 8s.
Flanking routes were viable and plentiful. But I think they are also well deserved. The vehicle receives significant improvements to all characteristics crucial for tank destroyers. First we have the armor changes then the mechanics changes. This recent run of high tiers matches my past experience.
Thank you so much for your continued support! Ultimately, this is a rather frustrating game to play, considering that it is modeled to trend towards a 50% win rate. Unforetunately, the Löwe is a heavy Tank. Players feel rather negative about this vehicle. Also a read somewhere that they are changed it because of the Gun. I just don't think devs are interested in leveling the playing field because it doesn't bring in as much money. Tier4 Lights need to have 5-7 Battle Tier range, same as normal T5 tanks. The vehicle will be more effective and versatile; its gameplay will become more diverse on maps featuring irregular terrain.
I think the tank refund policy is a little shady. If he is 400 meters away, just back off like you do when you see a King Tiger played by a skillful player. World of Tanks Supertest continues working on changes to Preferential Matchmaking tanks More buffs were introduced, nothing extreme, in hopes to improve these vehicles performance and efficiency. Randomly is the tier for battle selected. They are not giving a monkey about what we tell them, they have absolutly no respect for us, paying customers with premium time, premium tanks, etc who make their society work. We also wanted to make minor changes, however, and this is where your feedback is vital.
In short, it requires delving into the entire matchmaker architecture, and is much more complicated than individual vehicle changes. As an owner of almost all pref mm tanks in the game, I would only settle for a cash refund, a swap for a t10 reward tank because any trade in for the tanks will be pointless for me as I already have all the prem 8s I want. The matchmaker resolves battle tier on the basis of table below. In terms of combat effectiveness, these special Premium vehicles are now much closer to non-preferential matchmaking ones. More stat adjustments may ensue. Any premium 8 without preference is getting the shaft… and has been getting it for years! Due to the complexity of the issue, we'll have upcoming articles on the matchmaker and the changes required. It takes one tank from the queue and looks at his tier.
Before that test run, the combat efficiency of these vehicles had varied greatly: some had played a bit better, some had been truly abysmal. It's the new year and is back! Increased firepower will make the vehicle more suitable for the current playing conditions in Random Battles; at the same time, increased mobility and an improved gun depression angle positively affect its survivability and combat performance. However DezGamez held a survey last week and more than 90% of those who took part would be more than happy to wait another minute to get a better balance in matchmaking. The matchmaker rules revision is designed to better the experience for them, too. Only then will these tanks stand a chance at being worth the team slot they occupy. I must return to the salt mines now.
You also have to take into account the matchmaking spread. We have already laid down a plan and work on the matchmaker is underway. Matchmaker rules revision is designed to better the experience for them, too. Also, nicer armor for lucky bounces and good cannon. Getting matched at the same position for several battles in a row slows progression and degrades the overall experience for all vehicles. It is one reason high stats players play low tiers in platoons: win and raise a tank's win rate to increase the probability of getting into higher win chance battles. It used to be effective but with so many new tanks it became paper.
And above that this shell dealing the same amount of damage compared to the normal one. What makes this company respond to anything at all. Wish it was bringed back to former glory of pocket driftrocket; who cares for historical accuracy. I really like the 112 to the point that I may actually pick it up but the 34-3 is just not fun after playing the Type 59. See here the penetration comparison:. They added defender which has better armor and 220 penetration with the same alpha dmg for the same price. I personally own a ton of the preferential premiums.
Here's a look at where the current setup is falling short and how the upcoming changes address those areas. The Super Pershing will be able to perform the role of a fire support vehicle, having received decent armoring. At the same time, the vehicle will be less effective in long-range combat, but better suited for face-to-face encounters when one can take maximum advantage of the strong turret armor. We will give more information when we have it in a separate article, so keep an eye out. I do see on the wiki it says it only sees 6 and like I said I can't remember off the tool of my head if I've seen anything above 6.
Finally, every so often the devs make bigger tweaks than others and change the game's playing dynamics, forcing players to adjust their play style. Now onto the more pressing issue for these vehicles: the matchmaker. In addition to the overall improved technical characteristics penetration, aiming parameters, stabilization, and shell velocity , the T-34-3 will receive a long awaited improvement for its gun depression angle, both in the front and rear. A 120mm smoothbore cannon was planned to be the main armament. Getting matched at the same position for several battles in a row slows down progression and degrades the overall experience for absolutely all vehicles.